There should be no net difference, but if we ended up missing anything, let us know! Changes like these help us avoid bugs as we continue to make exciting new features for y’all. We've cleaned up some of the code related to the trajectory of grenade-like projectiles (such as Sova's Shock Bolt and Recon Bolt, and Brimstone's Incendiary ).Sova's cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy position.The timing of Omen’s From the Shadows (X) voiceover line will come in quicker to increase your discernibility.When hit by Concussing abilities, Yoru's Fakeout (C) can now be visually affected.Regenerate to max fuel once empty 20s > 30s.Reduced regeneration per second 5% > 3.3%.It also creates some moments of downtime when Harbor and Viper cycle their walls.Īs always, we will be watching how these changes play out in the coming months and evaluating if any further changes are needed. This change retains Viper’s power moments while her utility is active but asks you to be more precise on when to use it-giving attackers more agency and value in baiting out her fuel, and defenders a larger window to play around it during retakes. We want to ensure Viper and Harbor can be competitive independently, while also allowing room for teams to explore strategies that can counter them. The Viper change below is meant to both create more explicit downtimes when playing around her utility and address the multiplicative effects of Viper and Harbor’s vision block. Reduced weapon equip time after post-teleport lockout 0.7s > 0s.We’re looking to put more power into his ability to lurk and give him more flexibility within his setups. At the time, we reduced Chamber’s sphere of influence significantly. This should make it easier to understand when you will and will not be hit by the ultimate.Ĭhamber has taken a backseat in overall pick rate after the last round of changes in Patch 5.12. Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. We've been sure to split these into relevant categories to ensure you can find what you're looking for easily. The Valorant 6.11 patch notes are as follows, strap in, they're lengthy which is to be expected from Riot Games. Other updates include a huge nerf to Shorty including a reduction of reserve ammo and doubling the price of the weapon, as well as finally killing the run and gun meta with adjustments to recoil when running with weapons. Meanwhile, Riot Games has performed a major overhaul of the Pearl map which released just under a year ago making Point B easier for Defenders to manage. However, releasing so close to a new season hasn't stopped Riot Games from doling out some major changes with this patch.Ĭhamber used to absolutely dominate the game, before Riot Games' course correction pushed him down into mediocrity, but he's finally getting his due in this latest patch with buffs to his Rendezvous (E), Trademark (C), and Tour De Force (X) abilities. This update is set to be one of the final updates before the next season launches – which if past seasons are any indication, will be called Valorant Episode 7 Act 1. Valorant celebrated its third birthday last week, but it's business as usual for Riot Games as it has released the latest update, alongside the Valorant 6.11 patch notes. Valorant's latest patch releases today, and gives reason to celebrate for Chamber mains who were burned by his nerfs in Patch 5.12.
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